Five World War Wikia
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Introduction[]

Dorothy Unsworth is a witch from the Witches Forest and the Captain of the Coral Peacocks. She was the human host for the elf Reve.

Personality[]

Dorothy for most of the time appears to be a heavy sleeper and is asleep most of the time. However, she still seems aware of her surroundings while sleeping, as she votes in the entrance exam and is able to walk on her own.

When she is awake, she has cheerful, bright and playful attitude to most people around her. She is also quite observant as she was only other one besides Julius Novachrono to believe they were from other worlds based on sensing energy sources of Sojiro and Ruby Rose that are not of the Grimoire World.

History (Black Clover Series)[]

Dorothy is Witch originally from the neutral Country of Witches Forest.

War of Discoveries (Prologue)[]

Dorothy, being awake this time, attends the meeting between the Magic Knight Captains and Julius Novachrono with a plan to save Asta from the Magic Parliament's prejudiced trial and exile the Black Bulls to investigate the Devils through Fuegoleon Vermillion and Nozel Silva carrying it out. She teases Jack the Ripper for being the last person who should be calling anyone a creep after making a comment about Damnatio Kira and his warped view of justice.

When there is a commotion nearby, Dorothy sensed the mana of two individuals from the Vermillion family much to Fuegoleon's comical shock and horror, believing them to be Mereoleona Vermillion and Leopold Vermillion. However, after Sojiro, Ruby Rose and Izuku Midoriya appeared on the balcony railing, Dorothy recognized the other two Vermillions to be Mimosa Vermillion and her Vice-Captain Kirsch Vermillion.

Charlotte Roselei cannot believe that Dorothy forgot the mana of her own Vice-Captain.

Relationships[]

Clover Kingdom[]

Julius Novachrono[]

Coral Peacock[]

Black Bull[]

Traveling Strike Force[]

Sojiro[]

Cult of the End[]

Equipment[]

Grimoire: Dorothy possesses a three-leaf clover grimoire that contains various dream-based magic spells.

Powers and Abilities[]

Immense Magic Power: As a Captain of a Magic Knights squad, Dorothy possesses an immense amount of magic power. After being freed from Reve's possession, Dorothy retains some of the elf's magic. She is able to overwhelm the Acolytes of the Cult of the End who are desperately trying to survive the power of her Dream Magic.

Magic[]

Dream Magic 「夢魔法 Yume Mahō: This magic allows Dorothy to create a dream like world on which she has full control off. She can pull her opponents in her world entrapping them, can freely manipulate the dream with just their imagination, with a few notable limitations, such as not being able to control another person's magic. This allows to also produce any element. Another effect can cause opponents to become drowsy and if they fall asleep, they will never wake up.

Trivia[]

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